{"id":10975,"date":"2022-01-11T11:39:07","date_gmt":"2022-01-11T09:39:07","guid":{"rendered":"https:\/\/mekiwi.org\/arkistot\/uncategorized\/interview-with-riikka-kilpelainen-mekiwi-ar-vr-project-manager-how-riikka-chose-a-career-in-technology\/"},"modified":"2022-01-11T11:39:18","modified_gmt":"2022-01-11T09:39:18","slug":"interview-with-riikka-kilpelainen-mekiwi-ar-vr-project-manager-how-riikka-chose-a-career-in-technology","status":"publish","type":"post","link":"https:\/\/mekiwi.org\/en\/arkistot\/games\/interview-with-riikka-kilpelainen-mekiwi-ar-vr-project-manager-how-riikka-chose-a-career-in-technology\/","title":{"rendered":"Interview with Riikka Kilpel\u00e4inen, MeKiwi AR\/VR Project Manager &#8211; How Riikka chose a career in technology"},"content":{"rendered":"<p>On 12th of October we celebrated Ada Lovelace, known as the first computer programmer, and all the achievements of women in science, technology, engineering and mathematics. We had a chat with our AR\/VR project manager Riikka Kilpel\u00e4inen for the occasion.  <\/p>\n<h3>Tell us something about yourself?<\/h3>\n<p>I&#8217;m a project manager at our B2B department, so I handle our VR\/AR\/gamified projects at MeKiwi. When I&#8217;m not doing project management, I&#8217;m most likely doing Unity programming. I&#8217;m also involved in VRKiwi&#8217;s porting and publishing side. I&#8217;ve been working at the company since late 2020 and I did my internship here as a VR Unity programmer   <\/p>\n<h3><img decoding=\"async\" class=\"aligncenter wp-image-9892 size-full\" src=\"https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/riikka.jpg\" alt=\"Riikka Kilpel\u00e4inen, game development\" width=\"500\" height=\"500\" srcset=\"https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/riikka.jpg 500w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/riikka-300x300.jpg 300w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/riikka-150x150.jpg 150w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/h3>\n<h3>What led you to this field?<\/h3>\n<p>I&#8217;ve played games as long as I can remember (like many people who work on games) and even if game development, or even software development wasn&#8217;t my first career choice, I&#8217;ve always been interested in computers. When I was studying fashion, I was really interested in computer graphics and drafting patterns digitally and such. So it was really a no-brainer, that if I decide to switch my plans for the future I&#8217;d end up in software development. Eventually I got into an university of applied sciences that had a degree in game development, and the rest is history. I like everything (okay, most things) about game development, production, art, programming, publishing, marketing, and I have to say I love the process behind the making more than anything. So as long as I can make some sort of interactive, possibly game-ish software, I&#8217;m happy.      <\/p>\n<h3>What are the challenges you face\/faced?<\/h3>\n<p>Feeling a bit lost at times, for sure. When everything seems exciting and something you&#8217;d like to learn more about and try out, it can be hard to know what&#8217;s really your thing. I&#8217;ve had to accept that being a generalist is also a position that needs to be filled in many companies, and it&#8217;s especially useful to know a bit about every area of game development as a project manager.  <\/p>\n<h3>What\u2019s the coolest project you worked on?<\/h3>\n<p>This is a hard one, since every project has its ups and downs and all of them have something cool that&#8217;s completely unique to the project. But I&#8217;ll have to say my favorites are always the ones where we overcome some obstacle together with the customer. Since our customers are usually not game developers themselves, they&#8217;ll have a completely different skillset and I get to learn something completely new about a different industry. Which might not help me with my generalist &#8220;problem&#8221;, I get really excited about whatever industry we&#8217;re working with and I&#8217;d like to indulge myself in that for a while!  <\/p>\n<p>Outside my work at MeKiwi, I worked on multiple games, mostly at KAMK. Each of those taught me so much about game development and especially about teamwork. I feel that the project I&#8217;m currently working on is always the coolest and my favorite, so it&#8217;s hard to give an unbiased answer!  <\/p>\n<h3><img decoding=\"async\" class=\"aligncenter wp-image-9893 size-large\" src=\"https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon-1024x1024.jpg\" alt=\"\" width=\"840\" height=\"840\" srcset=\"https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon-1024x1024.jpg 1024w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon-300x300.jpg 300w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon-150x150.jpg 150w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon-768x768.jpg 768w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon-1536x1536.jpg 1536w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon-uai-720x720.jpg 720w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon-uai-516x516.jpg 516w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon-uai-1440x1440.jpg 1440w, https:\/\/mekiwi.org\/wp-content\/uploads\/2021\/10\/kajathon.jpg 1920w\" sizes=\"(max-width: 840px) 100vw, 840px\" \/><\/h3>\n<h3>What\u2019s your dream project?<\/h3>\n<p>I like limitations set by hardware or other factors, which is one of the reasons I ended up working with virtual reality. I also like heavily stylised graphics and the challenges their workflows bring. So my dream project would be a real artsy-looking game, that heavily focuses on the artstyle and leans into the strengths of the style. I&#8217;d love to get to work as an art lead again or a technical artist of some sorts. A diverse team is a must, with everyone bringing their expertise and past experiences to elevate the project even further. As you can see, I&#8217;m more of a process-oriented person than someone who&#8217;d like to create a game in a certain genre or platform, haha.     <\/p>\n<h3>Any tips for anyone who\u2019s interested in this career?<\/h3>\n<p>You&#8217;ve probably heard this a million times but if you want to be a game developer, you just have to make games. This doesn&#8217;t mean that you have to have a big team and a company behind you, just that you need to create. My portfolio is full of tiny games I&#8217;ve made by myself within a weekend, so game jams are a great way to get motivated. One big part many people forget about game development is that you&#8217;ll need to finish your games eventually, and game jams are a great way to learn that as well! So if you&#8217;re a complete newbie, jams let you experiment on a small scale and hopefully make some connections along the way.    <\/p>\n","protected":false},"excerpt":{"rendered":"<p>On 12th of October we celebrated Ada Lovelace and all the achievements of women in technology. 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