{"id":11767,"date":"2020-10-30T12:53:32","date_gmt":"2020-10-30T10:53:32","guid":{"rendered":"https:\/\/mekiwi.org\/arkistot\/uncategorized\/mekiwi-raised-400-000e-funding-for-the-development-of-the-virtual-reality-unit\/"},"modified":"2022-06-13T15:16:44","modified_gmt":"2022-06-13T12:16:44","slug":"mekiwi-raised-400-000e-funding-for-the-development-of-the-virtual-reality-unit","status":"publish","type":"post","link":"https:\/\/mekiwi.org\/en\/arkistot\/virtual-reality\/mekiwi-raised-400-000e-funding-for-the-development-of-the-virtual-reality-unit\/","title":{"rendered":"MeKiwi raised 400 000\u20ac funding for the development of the virtual reality unit"},"content":{"rendered":"<h2><strong>The goal is to develop Finland&#8217;s largest VR game and grow the B2B VR business<\/strong><\/h2>\n<p><span style=\"font-weight: 300;\">MeKiwi, an Oulu-based digital agency and developer and publisher of virtual reality games, or VR games, recently raised 400 000\u20ac funding to grow their VR business. The goal is to start developing the largest VR game made so far with domestic work and to strengthen the B2B business of the virtual reality unit.<\/span><\/p>\n<p><span style=\"font-weight: 300;\">One of the major investors of the total funding of 400 000\u20ac was a Finnish family company Rela Invest Oy. Joonas P\u00f6ll\u00e4, CEO of the investment company, commented: \u201cThe reason we invested in MeKiwi was due to their excellent success with the release of the first VR game. We believe that virtual reality is the next big thing in technology, and the MeKiwi team convinced us with their expertise\u201d. The funding will strengthen MeKiwi&#8217;s virtual reality unit and VR game production together with the VR game publishing business.<\/span><\/p>\n<p><span style=\"font-weight: 300;\"><img decoding=\"async\" class=\"aligncenter wp-image-9975 size-full\" src=\"https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/MG_4152-scaled-e1604054720552.jpg\" alt=\"\" width=\"2560\" height=\"1388\" srcset=\"https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/MG_4152-scaled-e1604054720552.jpg 2560w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/MG_4152-scaled-e1604054720552-300x163.jpg 300w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/MG_4152-scaled-e1604054720552-1024x555.jpg 1024w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/MG_4152-scaled-e1604054720552-768x416.jpg 768w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/MG_4152-scaled-e1604054720552-1536x833.jpg 1536w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/MG_4152-scaled-e1604054720552-2048x1110.jpg 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/><\/span><\/p>\n<p><span style=\"font-weight: 300;\">MeKiwi&#8217;s publishing studio VRKiwi is responsible for developing Finland&#8217;s largest VR game. Cave Digger 2: Dig Harder, is expected to arrive on the largest digital distribution platform for PC games on Steam next year as a so-called <\/span><i><span style=\"font-weight: 300;\">Early Access<\/span><\/i><span style=\"font-weight: 300;\"> version. The game will later be published on PlayStation and Oculus Quest, which Facebook bought.<\/span><\/p>\n<p><span style=\"font-weight: 300;\">The game is a sequel to MeKiwi&#8217;s first VR game, Cave Digger, which also has a<\/span> <i><span style=\"font-weight: 300;\">flat screen game<\/span><\/i><span style=\"font-weight: 300;\"> version for players without VR devices. To date, Cave Digger games have sold nearly 50 000 units, which is a respectable number in the still relatively small VR game market of the 2018-19. Now the growth will be pursued with a product whose design focuses on the new generation of VR headsets. \u201cLast year, the first fully wireless standalone device, the Oculus Quest, was launched, which the user no longer needs to plug into anything,\u201d says Jani Kaipainen, MeKiwi&#8217;s Director of VR Production. &#8220;This made the price of the system more than half as cheap as previous computer plus VR headset systems.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 300;\"><img decoding=\"async\" class=\"aligncenter wp-image-9976 size-full\" src=\"https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639.jpg\" alt=\"\" width=\"2143\" height=\"1242\" srcset=\"https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639.jpg 2143w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639-300x174.jpg 300w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639-1024x593.jpg 1024w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639-768x445.jpg 768w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639-1536x890.jpg 1536w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639-2048x1187.jpg 2048w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639-uai-258x150.jpg 258w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639-uai-2064x1196.jpg 2064w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639-uai-1032x598.jpg 1032w, https:\/\/mekiwi.org\/wp-content\/uploads\/2020\/10\/cavedigger2_pitch_pic-e1604055003639-uai-720x417.jpg 720w\" sizes=\"(max-width: 2143px) 100vw, 2143px\" \/><\/span><\/p>\n<p><span style=\"font-weight: 300;\">\u201cWith the release of Oculus Quest, there has been a clear increase in the total number of users of the devices. In 2019, about 4.3 million new headsets were delivered <\/span><i><span style=\"font-weight: 300;\">(excluding VR devices for mobile use)<\/span><\/i>,<span style=\"font-weight: 300;\">according to reports from trend following agencies, and this year the Covid-19 situation has also increased demand for VR devices,\u201d Jani Kaipainen continues.<\/span><span style=\"font-weight: 300;\"><br \/>\n<\/span><span style=\"font-weight: 300;\">\u201cMaybe it is because people are looking for new ways to spend time at home and they then decide to try VR headsets, now that their approachability has improved significantly with Quest. In addition, Facebook recently released a new second-generation Quest <\/span><i><span style=\"font-weight: 300;\">(Oculus Quest 2)<\/span><\/i><span style=\"font-weight: 300;\">that improves on its predecessor in every area.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 300;\">The company has also said that they already have the first two release agreements agreed with two international VR game studios. \u201cThe VR market in general and from our point of view looks better than ever before in my work history,\u201d concludes Jani Kaipainen.<\/span><\/p>\n<p><a href=\"https:\/\/mekiwi.org\/\"><span style=\"font-weight: 300;\">https:\/\/mekiwi.org\/<\/span><\/a><\/p>\n<p><a href=\"https:\/\/vrkiwi.org\/\"><span style=\"font-weight: 300;\">https:\/\/vrkiwi.org\/<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 300;\">More information:<\/span><\/p>\n<p><span style=\"font-weight: 300;\">Jani Kaipainen, VR Producer<\/span><\/p>\n<p><a href=\"mailto:jani.kaipainen@mekiwi.org\"><span style=\"font-weight: 300;\">jani.kaipainen@mekiwi.org<\/span><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The goal is to develop Finland&#8217;s largest VR game and grow the B2B VR business MeKiwi, an Oulu-based digital agency [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":10612,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[195,193,197,198],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v20.1 (Yoast SEO v20.1) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>MeKiwi raised 400 000\u20ac funding for the development of the virtual reality unit | MeKiwi Oy<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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